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Ashan Perera Portfolio
Ashan
Perera
I am driven by a deep passion for infusing my own voice and soul into the gaming industry. My ultimate goal is to collaborate with like-minded teams, guiding them in the creation of immersive games that truly resonate with players. I strongly believe in the power of user experience and strive to prioritize it in every aspect of game development. Ashan Perera Portfolio
By combining my expertise with the creative energy of aspiring teams, I am dedicated to pushing the boundaries of what gaming can be and delivering unforgettable experiences to players worldwide. Ashan Perera Portfolio
Game Development
Portfolio
The following projects represent a selection of my ongoing and completed work:
- Implementing game mechanics for interactive VR experiences
- Implementing Magic Leap Hand tracking data into Player character Animation Blueprints
- VR HMD movements into player animation blueprints and control rig
- Foster close partnerships with artists to ensure smooth integration of assets
DOTDOT STUDIO
- I have mastered various key areas in this project, including optimizing ray-traced lighting for superior visual quality, creating dynamic GUI animations, implementing efficient rendering optimizations, and developing AI-controlled NPCs with lifelike animations and open-world navigation. With proficiency in these critical aspects, I bring a comprehensive skill set to deliver exceptional experiences in game development.
DOTDOT STUDIO
DOTDOT STUDIO
I have also delved into the fascinating realm of facial motion capture, specifically capturing facial animations using an iPhone app called LiveLink and seamlessly transferring them to Unreal Engine. This innovative feature has allowed me to bring lifelike expressions and emotions to virtual characters
DOTDOT STUDIO
Vega is a third person shooter game, where the player needs to complete each level within a given time limit. The player is required to gain points by shooting targets that appear; these targets are also remain only for a limited time and will disappear afterwards. However, there are certain bonuses that the player can collect along the way such as, a bonus to increase time and a bonus to increase player movement speed.
PERSONAL
This is a survival-based game where a person, i.e. player must survive in a natural environment where he has the capability of taming different creatures in his environment; in this context, this environment is the jungle. There are multiple clans in this environment; one such clan is the ancestral clan where they have different tamed creatures to protect their locals. Each tamed animal consists of various behaviors to be discovered. This Project was focused on implementing AI and procedural map generation.
PERSONAL
This project was mainly focused on learning unreal blueprints, animations, post processing and optimizations. Game objective is to complete levels with learning new movement techniques (parkour).
PERSONAL
Mastery
Unreal Engine
Proficiencies
- Unity
- Unreal Engine
- Perforce / GIT
- Maya
- ZBrush
- Motion Builder
- Photoshop
- After Effects
- InDesign
- Illustrator
- Figma
- Adobe XD
Dev Diary
Latest Achievements
Aug
2023
Procedural Environment Generation
UE 5.2 + PCG Graphs + Sequencer
July
2023
Gameplay Mechanics Programming | C++
UE 5.2 + Animations + Level Design
April
2023
VR - Implementing UltraLeap Hand tracking data into Player character Animation Blueprints
UltraLeap Handtracking + UE 5.1 + Valve Index
Nov
2022
A personal project that incorporates technical art features.
Unreal 4 + Shaders + Environment Design
Familiarities
Product
Design
As a Bachelor of Product Design, I excel at delivering projects with a “WOW” factor. My expertise allows me to create designs that captivate and engage users, going beyond functional requirements.
UI
Design
During my university studies and in my experience designing web applications, UI Design has always been a personal favorite of mine. I am particularly passionate about creating visually appealing and user-friendly interfaces that enhance the overall user experience.
UX
Design
Most of my work focused on delivering products for other people. Therefore, I’m constantly seeking feedback from users for my projects and noting them down to make polished user centric products.
Graphic
Design
Took an additional subject dedicated to exploring its fundamentals. As I delved deep into the world of typography, colors, shapes, spaces, lines, and textures, I discovered the profound impact these elements have on visual communication. It was during this exploration that I began to envision the seamless integration of Graphic Design principles with game development.
Adobe XD | Figma | Miro | Persona
UI / UX Design - Mobile App
Gradus is designed to be an all-in-one app for students and professionals to help plan their future. It allows them to find university specific degrees and courses that best suit their interests and careers. The app encompases career planning for students and professionals, qualifications for interested areas of study and work as well as course planning and a detailed job market and future possibilities.