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Ashan Perera Portfolio

Product Design & Development Portfolio - Ashan Perera

Ashan
Perera

I am driven by a deep passion for infusing my own voice and soul into the gaming industry. My ultimate goal is to collaborate with like-minded teams, guiding them in the creation of immersive games that truly resonate with players. I strongly believe in the power of user experience and strive to prioritize it in every aspect of game development. Ashan Perera Portfolio

By combining my expertise with the creative energy of aspiring teams, I am dedicated to pushing the boundaries of what gaming can be and delivering unforgettable experiences to players worldwide. Ashan Perera Portfolio

Game Development

Portfolio

The following projects represent a selection of my ongoing and completed work:

Buried Village
VR
  • Implementing game mechanics for interactive VR experiences
  • Implementing Magic Leap Hand tracking data into Player character Animation Blueprints
  • VR HMD movements into player animation blueprints and control rig
  • Foster close partnerships with artists to ensure smooth integration of assets
DOTDOT STUDIO
EY Verse
Unreal Engine
  • I have mastered various key areas in this project, including optimizing ray-traced lighting for superior visual quality, creating dynamic GUI animations, implementing efficient rendering optimizations, and developing AI-controlled NPCs with lifelike animations and open-world navigation. With proficiency in these critical aspects, I bring a comprehensive skill set to deliver exceptional experiences in game development. 
DOTDOT STUDIO
Metaverse Labs
UNITY
In this project, I had the privilege of working on motion capture clean-ups and refinements using MotionBuilder, with the goal of seamlessly integrating the animations into Unity. Utilizing the Animation Rigging package, we successfully implemented foot IKs (Inverse Kinematics) and upper body IKs, enhancing the overall quality and realism of the character animations.
DOTDOT STUDIO
Facial Mocap
UE Metahumans

I have also delved into the fascinating realm of facial motion capture, specifically capturing facial animations using an iPhone app called LiveLink and seamlessly transferring them to Unreal Engine. This innovative feature has allowed me to bring lifelike expressions and emotions to virtual characters

DOTDOT STUDIO
Vega
Unreal Engine

Vega is a third person shooter game, where the player needs to complete each level within a given time limit. The player is required to gain points by shooting targets that appear; these targets are also remain only for a limited time and will disappear afterwards. However, there are certain bonuses that the player can collect along the way such as, a bonus to increase time and a bonus to increase player movement speed.

PERSONAL
Gravity Bow
ZBrush

3D Modeling - Maya
Sculpting - ZBrush
VFX - Unreal Engine

UNTAMED
UNITY

This is a survival-based game where a person, i.e. player must survive in a natural environment where he has the capability of taming different creatures in his environment; in this context, this environment is the jungle. There are multiple clans in this environment; one such clan is the ancestral clan where they have different tamed creatures to protect their locals. Each tamed animal consists of various behaviors to be discovered. This Project was focused on implementing AI and procedural map generation.

PERSONAL
Project Genesis
Unreal Engine

This project was mainly focused on learning unreal blueprints, animations, post processing and optimizations. Game objective is to complete levels with learning new movement techniques (parkour).

PERSONAL
Mastery

Unreal Engine

Programming
C++ 78%
Blueprint Scripting
Level, Materials, Sequencer, AI 86%
Animations
Blueprints, Sequencer, Rigging, Blends 82%
Research & Development
VR, AR, Hand Tracking, Motion Capture 93%
Game Optimisation
Lighting, Shaders, Profiling 65%

1. Levels

2. Systems

3. Environments

Proficiencies

- Unity
- Unreal Engine
- Perforce / GIT
- Maya
- ZBrush
- Motion Builder
- Photoshop
- After Effects
- InDesign
- Illustrator
- Figma
- Adobe XD
Dev Diary

Latest Achievements

Play Video

Aug

2023

Procedural Environment Generation

UE 5.2 + PCG Graphs + Sequencer

Play Video

July

2023

Gameplay Mechanics Programming | C++

UE 5.2 + Animations + Level Design

Play Video

April

2023

VR - Implementing UltraLeap Hand tracking data into Player character Animation Blueprints

UltraLeap Handtracking + UE 5.1 + Valve Index

Play Video about Technical Art

Nov

2022

A personal project that incorporates technical art features.

Unreal 4 + Shaders + Environment Design

Familiarities

Product
Design

As a Bachelor of Product Design, I excel at delivering projects with a “WOW” factor. My expertise allows me to create designs that captivate and engage users, going beyond functional requirements.

UI
Design

During my university studies and in my experience designing web applications, UI Design has always been a personal favorite of mine. I am particularly passionate about creating visually appealing and user-friendly interfaces that enhance the overall user experience.

UX
Design

Most of my work focused on delivering products for other people. Therefore, I’m constantly seeking feedback from users for my projects and noting them down to make polished user centric products.

Graphic
Design

Took an additional subject dedicated to exploring its fundamentals. As I delved deep into the world of typography, colors, shapes, spaces, lines, and textures, I discovered the profound impact these elements have on visual communication. It was during this exploration that I began to envision the seamless integration of Graphic Design principles with game development.
Adobe XD | Figma | Miro | Persona

UI / UX Design - Mobile App

Gradus is designed to be an all-in-one app for students and professionals to help plan their future. It allows them to find university specific degrees and courses that best suit their interests and careers. The app encompases career planning for students and professionals, qualifications for interested areas of study and work as well as course planning and a detailed job market and future possibilities.

UI / UX Design - Web App

The development of Oceania Continental Limited's website was focused on creating a showcase of their high-quality food products sourced from New Zealand. The website serves as a lead generation platform, attracting potential wholesale clients interested in OCL's export operations. It also plays a vital role in brand promotion, establishing credibility and trust among target markets. The user-friendly experience ensures easy navigation, product exploration, and contact options for inquiries or business partnerships. The website is optimized for mobile responsiveness, ensuring seamless viewing on different devices.
HTML | CSS | PHP | JS | JQ

Web Development & Project Management

Chamz Cars

Design
Dealership Management System

Cook 'n' with Gas

Booking System
Branding

Oceania Continental

Web Design
UI/UX Design

Cinch Motors

Data Import Plugin

Project Management | Product Designing

Agile Development
Research
Planning
Effort and Estimations
Project Initiation
QA
KPI's
Photoshop | InDesign | Illustrator | Canva | Adobe After Effects

Graphic Design

My proficiency spans from crafting static images that capture the essence of a brand to dynamic motion graphics that breathe life into designs. To achieve this, I adeptly wield tools like Photoshop and After Effects, allowing me to seamlessly transition between still and moving visuals. This diverse skill set has been a valuable asset, enhancing the overall impact and engagement of my design projects. In addition to my proficiency in graphic design, I've also gained valuable expertise in Adobe InDesign. This versatile software has enabled me to create engaging and visually compelling spreads.

I am constantly seeking new methods and technologies to achieve my best results each day, surpassing what I accomplished yesterday.

Product Design & Development Portfolio - Ashan Perera

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